![]() ![]() ![]() ![]() There were still monsters to be fought and needlessly complicated puzzles to solve, but the unnerving music and grim atmosphere made players feel like every step they took was going to be met with knife-wielding babies or faceless twitching nurses.Ĭouple that with a hero who couldn't aim right or wield a weapon properly, and you had the makings of a standout entry in the PlayStation library. Whereas horror games on the console simply brought up their scares from fighting off monsters or supernatural beings that unexpectedly popped up on-screen, Konami decided that the atmosphere should be the element that makes players feel jumpy and uneasy. When Konami decided to introduce the gaming world to Silent Hill more than 10 years ago, it brought along a horror game that was decidedly different from what PlayStation fans had already experienced. ![]()
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